Press Releases March 26, 2026

Ragnarok Origin Classic Official Launching in Korea, Taiwan, Hong Kong, Macau and Southeast Asia on March 26, 2026

GRAVITY launches Ragnarok Origin Classic MMORPG across key Asian markets, emphasizing skill-based gameplay and multi-platform accessibility

By Maya Rios GRVY
Ragnarok Origin Classic Official Launching in Korea, Taiwan, Hong Kong, Macau and Southeast Asia on March 26, 2026
GRVY

GRAVITY Co., Ltd. announced the official launch of Ragnarok Origin Classic, a multi-platform MMORPG available on PC and mobile devices, in Korea, Taiwan, Hong Kong, Macau, and Southeast Asia on March 26, 2026. The game features a monthly pass system and revamped combat design to enhance player engagement by focusing on skill and strategy, aiming to continue the legacy of the popular Ragnarok Online franchise.

Key Points

  • Ragnarok Origin Classic launched as a multi-platform game on PC and mobile in multiple Asian markets including Korea and Southeast Asia.
  • The game emphasizes skill and strategy with a monthly pass system and simplified growth mechanics for optimized playtime.
  • GRAVITY aims to preserve the classic charm of the original Ragnarok Online while updating the system and combat design for modern players.

Seoul, Korea, March 26, 2026 (GLOBE NEWSWIRE) -- GRAVITY Co., Ltd. (NasdaqGM: GRVY) (“Gravity” or “Company”), a developer and publisher of online and mobile games, announced that GRAVITY Game Vision, Ltd., Gravity’s wholly-owned subsidiary, has officially launched Ragnarok Origin Classic (Chinese Title: RO 仙境傳說:愛如初見Classic), an MMORPG Mobile and PC game, in Korea, Taiwan, Hong Kong, Macau and Southeast Asia on March 26, 2026.

Ragnarok Origin Classic was released as a multi-platform for both PC and Mobile. The PC version can be installed by downloading the client from official website or the Mobile version can be downloaded on Google Play and Apple App Store in their respective regions after searching the title name.

Ragnarok Origin Classic operates monthly pass system, which promotes a gaming environment where players can enjoy the game through skill and strategy. It has enhanced overall game convenience by preserving classic charm from the original Ragnarok Online universe and job class system while simplifying the growth mechanics to optimize playtime.

In the previous CBT, the majority of players reported that they felt the changes in Ragnarok Origin Classic.

Gravity stated, "We have perfectly realized the pure joy of adventure that users have long desired in Ragnarok Origin Classic. We expect to carry on the legacy of Ragnarok Origin with bold system revamp and combat design that places greater emphasis on skill and strategy."

[Gravity Official Website]

https://www.gravity.co.kr/

[Ragnarok Origin Classic Official Website]

https://roocasia.gnjoy.game/home

[Ragnarok Origin Classic Official Naver Lounge]

https://game.naver.com/lounge/Ragnarok_Origin_Classic_Korean/home

[Ragnarok Origin Classic Official Facebook Page]

https://rooc.short.gy/HMT

[Ragnarok Origin Classic Official Discord Community]

https://discord.gg/rooclassic

[Ragnarok Origin Classic Official YouTube Page]

https://www.youtube.com/@RagnarokOriginClassic

About GRAVITY Co., Ltd. ---------------------------------------------------

Gravity is a developer and publisher of online and mobile games. Gravity’s principal product, Ragnarok Online, is a popular online game in many markets, including Japan and Taiwan, and is currently commercially offered in 91 regions. For more information about Gravity, please visit http://www.gravity.co.kr.

Contact:

Mr. Heung Gon Kim
Chief Financial Officer
Gravity Co., Ltd.
Email: [email protected]

Ms. Jin Lee
Ms. Jimin Park
IR Unit
Gravity Co., Ltd.
Email: [email protected]
Telephone: +82-2-2132-7801


Risks

  • Market acceptance risk despite positive feedback from closed beta testing; sustained engagement depends on actual player experience post-launch.
  • Competition in the MMORPG and mobile gaming sectors could impact market performance and revenue growth.
  • Dependence on Asian markets for game success may limit global growth potential and expose company to regional regulatory or economic risks.

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